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GLADIATOR (<- Warrior <- Human Fighter)

The Gladiator is a high-damage, high-HP class with plenty of active attack skills, many of which are special high-damage 'Focus' attacks.

 Blunts or Duals. The age old battle — peo­ple often argue over whether blunts or duals are better for a Gladiator, but it really depends on your style. For sheer brute damage, you are going to want to have the duals, but in a duel or when fighting strate­gically (grouping up on higher-level mon­sters, for example) the stun power of the blunt is invaluable. Also, if you consistently hunt with a Knight or another stunner in the group, go for the dual swords, just because of how fast you can drop things!

  In order to use one of the powerful sonic attacks, you must have used Focus Sonic beforehand. If you use it once, you get Force Level 1, twice Force Level 2 and so forth. The more force you have, the stronger your attack. Also, note that once you have used a sonic skill, you must re-focus in order to cast another one.

 Sonic Blaster. This is a surprisingly useful skill, both for pulling monsters and just as a regular opening attack (it does a lot of damage for so little MP).

 Double Sonic Slash, while you might think that the name connects to the fact that you have a dual sword, it's really there for "double sonic" ... as in, you need two sonic charges to use it.

  Don't be afraid to focus sonic or use a buff mid-fight. All of the Gladiator buffs take mere seconds to cast, and they can often be a huge help. For example, six seconds of focus sonic means you can use another awesome sonic attack!

 Special attacks, while it's tempting to use two or more special attacks per monster (after all, you have more then two skills to use!), in order to preserve MP, it is wise to only use one. Remember, if your MP is more full then your HP, you can always use it on Relax!

 Soloing or Grouping. Almost every 40+ who knows what they're doing will hunt in a group, because of how much better the EXP is. But there is something to be said for the solo Gladiator, especially if you are a dual wielder and 46+. (Double sonic slash or even better, triple sonic slash takes dam­age to insane heights.)

 Tanking. Even if your party has a primary tank (a Knight type, or a heavy armor Ore), whenever you have full HP, tank one or two monsters. With all your HP and your regen­eration skills, it makes life much easier for the tank to have a backup to take a few swings.

 Detect Weakness skills. There is no reason that you should not always have a weak­ness skill on! Even if you do not know what your monster is, you can take a guess and are usually right! If it's leafy, it's probably a plant. If it resembles an animal from the real world, it's likely a beast. If it resembles a dragon ... and so on!

HP /MP by Level
Lvl HP MP
41 1727 484
42 1806 509
43 1885 535
44 1965 560
45 2045 586
46 2126 612
47 2208 638
48 2290 664
49 2373 691
50 2457 717
51 2541 744
52 2625 771
53 2711 799
54 2796 826
55 2883 854
56 2970 882
57 3058 910
58 3146 938
59 3235 966
60 3324 995
61 3414 1024
62 3505 1053
63 3596 1082
64 3688 1111
65 3780 1141
66 3874 1171
67 3967 1200
68 4061 1231
69 4156 1261
70 4252 1291
71 4348 1322
72 4444 1353
73 4542 1384
74 4640 1416
75 4738 1447
76 4837 1479
77 4937 1511
78 5037 1543
79 5138 1575
80 5239 1607

 
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