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GLADIATOR (<- Warrior <- Human Fighter) The Gladiator is a high-damage, high-HP class with plenty of active attack skills, many of which are special high-damage 'Focus' attacks. Blunts or Duals. The age old battle — people often argue over whether blunts or duals are better for a Gladiator, but it really depends on your style. For sheer brute damage, you are going to want to have the duals, but in a duel or when fighting strategically (grouping up on higher-level monsters, for example) the stun power of the blunt is invaluable. Also, if you consistently hunt with a Knight or another stunner in the group, go for the dual swords, just because of how fast you can drop things! In order to use one of the powerful sonic attacks, you must have used Focus Sonic beforehand. If you use it once, you get Force Level 1, twice Force Level 2 and so forth. The more force you have, the stronger your attack. Also, note that once you have used a sonic skill, you must re-focus in order to cast another one. Sonic Blaster. This is a surprisingly useful skill, both for pulling monsters and just as a regular opening attack (it does a lot of damage for so little MP). Double Sonic Slash, while you might think that the name connects to the fact that you have a dual sword, it's really there for "double sonic" ... as in, you need two sonic charges to use it. Don't be afraid to focus sonic or use a buff mid-fight. All of the Gladiator buffs take mere seconds to cast, and they can often be a huge help. For example, six seconds of focus sonic means you can use another awesome sonic attack! Special attacks, while it's tempting to use two or more special attacks per monster (after all, you have more then two skills to use!), in order to preserve MP, it is wise to only use one. Remember, if your MP is more full then your HP, you can always use it on Relax! Soloing or Grouping. Almost every 40+ who knows what they're doing will hunt in a group, because of how much better the EXP is. But there is something to be said for the solo Gladiator, especially if you are a dual wielder and 46+. (Double sonic slash or even better, triple sonic slash takes damage to insane heights.) Tanking. Even if your party has a primary tank (a Knight type, or a heavy armor Ore), whenever you have full HP, tank one or two monsters. With all your HP and your regeneration skills, it makes life much easier for the tank to have a backup to take a few swings. Detect Weakness skills. There is no reason that you should not always have a weakness skill on! Even if you do not know what your monster is, you can take a guess and are usually right! If it's leafy, it's probably a plant. If it resembles an animal from the real world, it's likely a beast. If it resembles a dragon ... and so on! HP /MP by Level
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