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SORCERER/ESS (<-Human Wizard <-Human Mystic) There aren't too many secrets with the Sorcerer — you're a walking wave of destruction, with extremely powerful offensive capabilities mixed with a touch of crowd control skills and a dab of pets. You'll like this class if you enjoy blowing things up with catastrophic results. The Sorcerer's role is that of primary damage dealer, with some excellent crowd control spells. Fire and non-elemental attacks are your expertise, and once you have your target in sight — you'll have to wait until the smoke clears to see the result. By the time you turn into a Sorcerer, you have a good idea of what weapons and armor you should be using. Just make sure to get the best you can afford. The Sorcerer is all about offense, which in this case is your best defense. Your weapons are your spells, and your armor is not much of a concern, since you're in a bad place if a creature reaches you. The spells you receive when you become a Sorcerer focus mainly on additional offense. Aura Flare is useful due to its high speed. It is powerful, and can be used rapidly to great effect. This is a non-elemental attack, so is not subject to those resistances. Be sure not to drain your MP too quickly. Its speed makes it very useful for finishing off a mob. Blazing Circle is another powerful offensive fire spell. Casting speed is fairly slow. Blazing Skin is an interesting spell that reflects a certain amount of damage back to the dealer. While cast on just yourself, this spell might seem a bit puny — but cast it on the entire group and there will be some serious damage returned to any attacker. Prominence is probably your most powerful direct damage spell as you hit 40. There isn't much of a secret to it — just point, blast and enjoy! Sleeping Cloud is a great AoE spell for a variety of situations. Get this! Cancel removes all status ailments. This is one of the few beneficial group spells you can get. Decay is a focused poison, which does damage over time. It is very powerful, and, as of Chronicle 1, the only earth element skill in the game. While the Sorcerer may lack some of the versatility that other classes have, it makes up the difference in brute force. Simply, don't try to solo. You can do it, of course, it's just not a very productive method of gaining experience. The Sorcerer is suited extremely well for team fighting against groups of creatures. For effective grouping, focus yourself on just blasting the target until it dies. By 40 you will be extremely familiar with how and when to use your AoE and DD damage spells. However, with your new spells you find that your MP can be drained very quickly, so you need to learn how to deal with these additional spells — and how to manage your MP efficiently. Use your "Surrender" skills if other members in the party have that type of elemental attack. HP/MP by Level
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