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SORCERER/ESS (<-Human Wizard <-Human Mystic)

There aren't too many secrets with the Sorcerer — you're a walking wave of destruc­tion, with extremely powerful offensive capa­bilities mixed with a touch of crowd control skills and a dab of pets. You'll like this class if you enjoy blowing things up with catastrophic results. The Sorcerer's role is that of primary damage dealer, with some excellent crowd control spells. Fire and non-elemental attacks are your expertise, and once you have your target in sight — you'll have to wait until the smoke clears to see the result.

  By the time you turn into a Sorcerer, you have a good idea of what weapons and armor you should be using. Just make sure to get the best you can afford. The Sorcerer is all about offense, which in this case is your best defense. Your weapons are your spells, and your armor is not much of a concern, since you're in a bad place if a creature reaches you.

  The spells you receive when you become a Sorcerer focus mainly on additional offense.

  Aura Flare is useful due to its high speed. It is powerful, and can be used rapidly to great effect. This is a non-elemental attack, so is not subject to those resistances. Be sure not to drain your MP too quickly. Its speed makes it very useful for finishing off a mob.

  Blazing Circle is another powerful offensive fire spell. Casting speed is fairly slow.

  Blazing Skin is an interesting spell that reflects a certain amount of damage back to the dealer. While cast on just yourself, this spell might seem a bit puny — but cast it on the entire group and there will be some serious damage returned to any attacker.

  Prominence is probably your most powerful direct damage spell as you hit 40. There isn't much of a secret to it — just point, blast and enjoy!

  Sleeping Cloud is a great AoE spell for a variety of situations. Get this!

  Cancel removes all status ailments. This is one of the few beneficial group spells you can get.

 Decay is a focused poison, which does damage over time. It is very powerful, and, as of Chronicle 1, the only earth element skill in the game.

  While the Sorcerer may lack some of the ver­satility that other classes have, it makes up the difference in brute force. Simply, don't try to solo. You can do it, of course, it's just not a very productive method of gaining experience. The Sorcerer is suited extremely well for team fighting against groups of creatures. For effective grouping, focus your­self on just blasting the target until it dies. By 40 you will be extremely familiar with how and when to use your AoE and DD damage spells. However, with your new spells you find that your MP can be drained very quickly, so you need to learn how to deal with these additional spells — and how to manage your MP efficiently.

  Use your "Surrender" skills if other mem­bers in the party have that type of elemen­tal attack.

HP/MP by Level
Lfvfi HP MP
41 1043 747
42 1088 785
43 1134 824
44 1180 864
45 1227 903
46 1274 943
47 1321 984
48 1369 1024
49 1416 1065
50 1465 1106
51 1513 1148
52 1562 1189
53 1612 1231
54 1661 1274
55 1711 1316
56 1762 1359
57 1812 1403
58 1863 1446
59 1915 1490
60 1966 1534
61 2018 1578
62 2071 1623
63 2124 1668
64 2177 1713
65 2230 1759
66 2284 1805
67 2338 1851
68 2393 1897
69 2448 1944
70 2503 1991
71 2558 2039
72 2614 2086
73 2671 2134
74 2727 2183
75 2784 2231
76 2841 2280
77 2899 2329
78 2957 2378
79 3015 2428
80 3074 2478

 
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