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DARK AVENGER (<-Human Knight <-Human Fighter) This is the ultimate Human tank class, so be prepared to lead the hunt. Know where you are going and what you are doing at all times! The fearsome, armored Black Panther is now your most honored friend. This courageous pet is pixel art in its finest format... scary to look at and an amazing kick-your-booty ally. Depending on how the situation sets up, you can play fetch the foe or charge right in. Let your cat take some of the aggro, especially when soloing, to save down time and maintenance costs. You heal much faster than the panther, but it's no bad tank when you're in a crunch. You can pretty much go nonstop, killing fighting critters at your level or just below. If you need to farm for some cash, don't forget to figure in the cost of the crystals to keep summoning the panther; it might be better off soloing alone. Hamstring, one of your Level 43 spells, sounds like a good 'run away!' tactic; the sad truth is, the spell takes a full 3 seconds to cast, and if you are desperate enough to use it, you likely don't have 3 seconds to spare. Horror, which also takes 3 seconds to cast, is a bit more useful then Hamstring. If you have two or three monsters on you, cast a quick Horror on one of them, and they will run away and wait their turn to get beat up. If two or more monsters suddenly decide your magician/light armor friend looks tasty, a quick use of Hate Aura can attract their attention. Just make sure that there are no other nearby monsters that you don't want smacking you. This class is very versatile. It can solo decently and is a major boon to any group. In PvP you can own. You can use a bow to lure if you want, and then hotkey over to your bread and butter (sword and shield) Life Scavenge is a boon to soloing Avengers. It works like a Life Drain, draining the HP of a monster and giving it to you ... the catch is that the target must be dead! When you finish a hard battle, there's no better way to get back at the monster then hitting it again while it's down. A character with Shield Mastery 4, such as a Level 52+ DA, succeeds in shield defense 99% of the time when facing an archer. Corpse Plague isn't really the most useful of spells, because of how fast corpses disappear and how long the spell takes to cast. It's nice to have every now and then, but it isn't worth its weight in SP. HP/MP by Level
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