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HUMAN KNIGHT (<- Human Fighter)

One of the top 20-40 tanks, the Human Knight is a welcome addition to any party and not that bad at soloing, either. Be prepared to do less damage then your Warrior counterpart, but your tanking skills (Hate, Majesty, etc,) make up for your lower damage.

 You are the ultimate mid-level tank, with high P.Def, lots of hit points, Hate skills, and Shield Stun. Remember though, that the trade-off for soaking up damage is that you don't do as much damage.

  If you are a soloer at heart, make sure to upgrade both your weapon and armor as often as possible. If you group most of the time, though, remember that your key role in a party is taking damage; don't ignore weapon upgrades, but concentrate on getting some really good armor as fast as you can!

  A lot of people underrate Ultimate Defense because it takes away your ability to run away or chase a monster, and it has such a long recharge time. In a fight, if a monster switches to another party member, you must stand still and watch them get pum-meled. In a duel, if your opponent realizes you are using Ultimate Defense, he will like­ly just step away and wait for it to wear off. So where's the value in it? The true value of UD is when you get attacked by a large group of monsters. When you have 4+ foes beating at you, the elevated P.Def and M.Def is often what gives you and your buddies the time to kill the monsters before your time expires!

 Whenever you're hunting, have your Majesty buff on! You use Heavy Armor and a Shield, so your Evasion is already low; might as well lose some more to boost your P.Def!

 Shield Stun is what really separates Human Knights from Elven or Shillien Knights. This skill has a high-success rate stun which lasts for up to 8 seconds (it can be interrupted). This is the best use of your MP as a Knight.

 Hate pulls aggressive monsters off of another target and onto you. This is very helpful when an NPC archer decides that your healer or dagger friend looks like easy meat!

 Drain Health might look like a cool skill, but it is heavily reliant on M.Atk (for damage) and WIT (for casting speed), both stats that the Human Knight lacks. Put off getting this skill in favor of some of the more important skills, such as armor masteries!

 Divine Heal is an emer­gency self-heal. It takes a lot of MP and a lot of time to cast, especially consid­ering how very little it heals you. Basically, it's a good thing to have for those near-disaster moments, but if you are in a group with a healer... let him do his job. He's much better at it then you!

HP /MP by Level
Lvl HP MP
21 563 196
22 610 209
23 658 222
24 706 235
25 755 248
26 804 262
27 854 275
28 904 288
29 954 302
30 1005 316
31 1056 330
32 1107 343
33 1159 358
34 1212 372
35 1265 386
36 1318 400
37 1372 415
38 1426 430
39 1481 444
40 1536 459

 
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