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RECOMMENDED SEQUENCE Level 5. Start out with the first attack skill in your chosen weapon type. If you are going to use the bow (recommended) grab Power Shot. If it's sword, Power Strike. For Dagger, take Mortal Blow. If you do a little forward thinking and decide that your character's eventual class is going to be in the Rogue category, you can ditch the sword skills altogether and take up the nimble dagger. Similarly, if you know you want to be a Ranger, concentrate your skill points on the bow skills. If the way of the noble knight is the one for you, then concentrate on the sword skills. A word of advice — if you are considering a Rogue, it's a good thing to look into both bow and dagger skills. The multifaceted abilities of range and ultra-fast melee are a great combination. Next, go with Weapon Mastery. A few permanent points of boost to your attack power can go a long way. After this pick up Defense Aura. Although it's temporary, it's more of a boost than Armor Mastery. Round out your Level 5 skills with Armor Mastery and the last levels of your remaining attack skills. Don't worry about not spending all your skill points. You'll use them later on. Level 10. Now you have a choice, more defense or more attacking power? It's a toss-up really, except you should consider the naturally high Evasion skills of the Elf. Taking that into account, the recommended sequence is: Attack Aura, Weapon Mastery 2, and the next 3 levels of the attack skill(s) of your choice, and then finally Armor Mastery 2 and 3. Similar to Defense Aura, Attack Aura is a short-lived spell, but it enhances your stats more than the second level of mastery does. In conjunction with Weapon Mastery 2 your attacking power has increased noticeably and you have 2 levels of a permanent stat boost. Gaining the final level of your attack skill(s) will see you fighting at power levels of 137, 122, or 46 with respect to dagger, bow or sword. Not too shabby. The final two levels of Armor Mastery will permanently increase your defense. Level 15. Finally! You have a heal spell — take it while the taking is good, all three levels of it. Keep in mind, this is a selfish spell, it will only heal you. Next take Weapon Mastery 3. This will be your third permanent attack-increasing stat boost and also marks your final general weapon boost. For your profession change you will have to pick between sword, dagger and bow. Now take all three levels of the attack skill(s) of your choice. Finally take the last 2 levels of general Armor Mastery. Similarly to Weapon Mastery, in the next go-round you will get to choose between light and heavy armor types. | |||
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