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ELEMENTAL SUMMONER (<-Elven Wizard <-Elven Mystic)

Elemental Summoners (to no one's surprise) are focused on summoning, and for someone who's taken a long trip through Elven Wizard, they're a true blessing. From here on out you don't have those horrible six-hour waits between summons, and new buffs make your pet more powerful then ever. You're a caster who brings your own tank to the party!

  From here on out you have a choice of changing to light armor. Stay in robes (because the added MP far outweighs the added MP regen time), but get a level of Light Armor Mastery in case you ever find yourself with a light armor set.

  The unicorns are solid tanks, and you are their healer and buffer. They have lots of hit points and hit hard. Don't be afraid to send them into the fray constantly. Coupled with Servitor Heal (which you don't have to tar­get them to use), you can even safely send them to tie up additional opponents while you and your group tackle the main target, and expect them to live.

  Though you have to work hard at spending all your MP, Unicorn Boxer's special ability is a MP heal. If you expect a long hard fight ahead, having a backup mana battery could be useful. The MP you receive is small, though, and really only helps reduce downtime. Expecting it to put you over the top in a desperate combat is folly.

 You don't really get that many attack skills from here on out, so when you feel that your Aqua Swirl just isn't more then a brush on the shoulder, think about making the switch from Mystic weapon to Fighter weapon. Your primary focus will likely be playing healer and buffer for your pet, and most healers and buffers out there already use a good Fighter weapon, as M.Atk has no effect on heals or buffs.

  Be aware that as your attack skills get more and more outdated, it might become hard-er for you to find a good group. While you are an effective healer/tank team that takes half the mana, you can't heal the other party members, can't Resurrect, and can't heal in battle if the going gets tough. Be prepared to duo with your pet very often.

More and more servitor buffs become avail­able as you progress through the levels. As always, make sure to keep your helper fully buffed; give yourself a shot of Might 1 or Shield 1 right before you buff your buddy so that you know its buffs are about to wear out when yours starts wearing out.

For more pet tips, see Necromancer and Warlock.

HP/MP by Level
Level HP MP
41 1012 752
42 1059 791
43 1107 830
44 1155 870
45 1203 910
46 1252 950
47 1301 990
48 1350 1031
49 1400 1072
50 1450 1114
51 1500 1155
52 1551 1197
53 1602 1240
54 1653 1282
55 1705 1325
56 1758 1369
57 1810 1412
58 1863 1456
59 1916 1500
60 1970 1544
61 2024 1589
62 2078 1634
63 2133 1679
64 2188 1725
65 2244 1771
66 2299 1817
67 2355 1863
68 2412 1910
69 2469 1957
70 2526 2005
71 2584 2052
72 2642 2100
73 2700 2149
74 2759 2197
75 2818 2246
76 2877 2295
77 2937 2345
78 2997 2395
79 3057 2445
80 3118 2495

 

 
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