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ELEMENTAL SUMMONER (<-Elven Wizard <-Elven Mystic) Elemental Summoners (to no one's surprise) are focused on summoning, and for someone who's taken a long trip through Elven Wizard, they're a true blessing. From here on out you don't have those horrible six-hour waits between summons, and new buffs make your pet more powerful then ever. You're a caster who brings your own tank to the party! From here on out you have a choice of changing to light armor. Stay in robes (because the added MP far outweighs the added MP regen time), but get a level of Light Armor Mastery in case you ever find yourself with a light armor set. The unicorns are solid tanks, and you are their healer and buffer. They have lots of hit points and hit hard. Don't be afraid to send them into the fray constantly. Coupled with Servitor Heal (which you don't have to target them to use), you can even safely send them to tie up additional opponents while you and your group tackle the main target, and expect them to live. Though you have to work hard at spending all your MP, Unicorn Boxer's special ability is a MP heal. If you expect a long hard fight ahead, having a backup mana battery could be useful. The MP you receive is small, though, and really only helps reduce downtime. Expecting it to put you over the top in a desperate combat is folly. You don't really get that many attack skills from here on out, so when you feel that your Aqua Swirl just isn't more then a brush on the shoulder, think about making the switch from Mystic weapon to Fighter weapon. Your primary focus will likely be playing healer and buffer for your pet, and most healers and buffers out there already use a good Fighter weapon, as M.Atk has no effect on heals or buffs. Be aware that as your attack skills get more and more outdated, it might become hard-er for you to find a good group. While you are an effective healer/tank team that takes half the mana, you can't heal the other party members, can't Resurrect, and can't heal in battle if the going gets tough. Be prepared to duo with your pet very often. More and more servitor buffs become available as you progress through the levels. As always, make sure to keep your helper fully buffed; give yourself a shot of Might 1 or Shield 1 right before you buff your buddy so that you know its buffs are about to wear out when yours starts wearing out. For more pet tips, see Necromancer and Warlock.
HP/MP by Level
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