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Your First Levels Elven Mystics start next to the Elf village on the mainland. Most other races start in their own separate realm, but you're already on the mainland. This is an advantage, because it will save you travel time and money later on. After logging in for the first time, you'll see a series of popup windows which guide you through various game mechanics. If this is your first time in the game, it's strongly recommended that you follow these starter directions, as they'll save you a lot of confusion later. You'll also be guided through your first quest: you have to kill Keltirs (small wild dogs running around the novice area) in order to get a world map. That map is great — you'll be using it for a long, long time. The quest is very easy, and well worth the reward. Before you go hunting Keltirs, though, you should set up your hotkey bar! That involves clicking the icons for different powers and actions, and dragging them from your character information sheet onto the bar. You will start with two spells — a wind bolt and a self heal. Both of those are vital, and need to be set to hotkeys. The other actions you should move are "Take Item" and "Sit/Stand." The first tells your character to pick up anything lying nearby on the ground, and the second toggles between sitting and standing. You'll want to sit to rest when your Mana Points start getting low. Now you're all set to start that first quest — and you might as well kill a few more Keltirs along the way, for the experience. Once you've completed the quest, you'll be directed to Guide Roios, who will give you the names of people to go to for a variety of additional quests. Questing in this game makes for a nice break from regular leveling, and often has very good rewards, so those are worth investigating. As soon as you can, get back to leveling on those Keltirs, Elder Keltirs and Wolves. You'll find that you can start a wind bolt, then while it is casting, left-click a spot on the ground farther away from your target. As soon as the spell finishes its cast, you'll start running toward the point you clicked on the ground. This opens up more distance between you and your target, which is important: spells have a casting time, but also have a reset timer (usually short). That means you can't cast the same spell repeatedly without pause, so you're best off running a bit farther away while the spell resets. The tactic of firing a spell, running away a bit, then turning to shoot again is called "kiting," and you'll be doing a lot of it as a caster. You can't take damage very well, and if something attacks you while you're casting, it can interrupt the spell and prevent your cast. It's importat to stay away from close range combat. | |||
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