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SWORDSINGER (<-Elven Knight <-Elven Fighter)

While your previous class was a good tank, the Swordsinger falls well below Temple Knight and such when it comes to 40+ tanking; you are a buffer now, and you should make allowances for that. If you can rely on your tank to keep the monsters off of you, you might even want to think about getting a magic robe for more MP. Even at Level 60 you will run out of MP before you can cast all of your songs.

  Song of Warding increases your party's M.Def by 30%. This is very useful when fighting monsters that use magical attacks. On the other hand, it has no effect at all when fighting melee-only monsters, so know your enemy.

  Song of Invocation increases your party's defense against undead by 20%. This is use­ful when fighting undead. When fighting monsters that aren't undead, it is useless.

  Song of Wind improves your party's speed by 15%. This is the first very useful song that Swordsingers get. A speed boost is never a bad thing, especially with the improved Chronicle 1 monster speeds; keep this spell on as much as you can!

  Song of Hunter doubles your party's crit. Chance. This is also a very useful song. It works best with dagger users, since dou­bling their already high crit. chance gives more bang for your MP.

  Song of Life improves your party's HP regen rate by 20%. While this is good for tanks and Warrior types, one might argue that it isn't really the most useful song at all, as 20% even on a good regen rate is only 3 or 4. Consider not casting this spell as often, to save MP.

  Song of Earth improves your party's P.Def by 15%. This is very useful in almost any situation, because in every party there is someone getting hit. Cast this spell often.

  Song of Water improves your party's Evasion by 10. While it isn't always useful because most upper-level parties are led by tanks, this spell is rather amazing. 10 Evasion is a lot, and if you cast this on a light armor user, prepare for them to evade a lot of hits.

  Sword Symphony — costing 120 MP, this spell is sort of a "last resort" when a party member pulls too many monsters at once. It does damage to the enemies, but more importantly it inflicts fear on them, causing them to run away.

HP /MP by Level
Lfvfi HP MP
41 1450 492
42 1521 517
43 1592 543
44 1664 569
45 1736 595
46 1809 621
47 1883 648
48 1956 675
49 2031 702
50 2106 729
51 2181 756
52 2258 783
53 2334 811
54 2411 839
55 2489 867
56 2567 895
57 2646 924
58 2725 952
59 2805 981
60 2886 1010
61 2967 1040
62 3048 1069
63 3130 1099
64 3213 1129
65 3296 1159
66 3379 1189
67 3464 1219
68 3548 1250
69 3634 1281
70 3719 1312
71 3806 1343
72 3893 1374
73 3980 1406
74 4068 1438
75 4156 1470
76 4245 1502
77 4335 1534
78 4425 1567
79 4516 1599
80 4607 1632

 
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