|
Квесты, профы, профессии, s, кланы, статьи lineage 2, хроники 4, хроники 5, Lineage 2 Chronicle 4, Lineage 2 Chronicle 5, l2c5, база знаний, db, драконы, strider, питомцы, 7 печатей, боты для lineage 2, форум lineage 2, команды GM, ID , номер ID, новости lineage 2, скилы , chronicle 5, new in chronicle 5, новое в 5 хрониках, Свой сервер Lineage 2, Создать свой сервер Lineage 2, Боты, F.A.Q по ботам, как настроить бота на сервер. |
CHARACTER STATS Character stats are influenced by your base stats, your level and your equipment. As you gain experience, skills and items, you see these numbers grow, and they help you decide which equipment to use in certain situations. Listed below are all your stats on the Character window, what contributes to that number, formulas for how they're determined and what they mean. Note that each class also has passive and active skills that can affect their character stats. Level Modifier is a percentage equal to [your level-11] For example, a Level 30 character has a level modifier of +19% (30 - 11), while a Level 1 character has a modifier of -10% (1 - 11). Max HP and Max MP These are determined by your class, your level and your CON (for HP) and MEN (for MP). Higher CON and MEN give better HP and MP, but since these base stats rarely change, you'll rarely see the direct effect of these modifiers. Max HP = [your current base HP] x [your CON bonus] Max MP = [your current base MP] x [your MEN bonus] P.Atk P.Atk is an abbreviation for Physical Attack and determines how much damage you will inflict on a player or monster with a P.Def of 64. [your weapon's P.Atk] x [your level bonus] x [your STR bonus] P.Def P.Def is an abbreviation for Physical Defense and determines how much damage your armor can absorb when a player or monster hits you with their weapon. [your armor's total P.Def] x [your level bonus] Accuracy Accuracy affects your hit/miss ratio with your weapon. The higher your accuracy, the better. ([square root of your DEX] x 6) + [your level] + [your weapon's Hit Modifier] Weapon Hit Modifier Blunts, Dual Fists +4.75 Bows, Polearms -3.75 Others (Swords, Daggers, etc.) no modifier Critical Critical affects your chance of a critical hit. The higher your Critical, the better. While Critical damage is usually double normal damage, skills like Critical Power can increase the multiplier of a critical hit. [your DEX bonus] x [your weapon's Critical bonus] Weapon Critical Bonus Daggers, Bows 120 Blunts 40 Others (Dual Fists, Polearms, etc.) 80 Attack Speed Attack speed determines how fast you strike with your weapon. Attack Speeds are directly comparable (for example, Attack Speed 500 is twice as fast as Attack Speed 250), with one exception. Bows have a delay period after ever arrow is fired, which basically cuts a bow's Attack Speed in half. To figure a bow's functional Attack Speed, do just that — divide the displayed number in half. [your DEX bonus] x [your weapon's Attack Speed] Weapon Attack Speeds Daggers 433 Polearms, 2H Swords, 2H Blunts 325 Bows (effectively 146) 293 Others (Dual Swords, Blunts, etc.) 379 M.Atk M.Atk (Magic Attack) helps determine the amount of damage your weapon and a certain spell will do on a player or monster. [your weapon's M.Atk] x [your level bonus]2 x [your INT bonus]2 M.DEF M.Def (Magic Defense) determines how much magic damage is absorbed by your accessories. [your accessories' combined M.Def] x [your level bonus] x [your MEN bonus] Evasion The higher your Evasion, the less likely you are to be hit by an attack. Shields can lower your Evasion, but can also partially block hits. ([square root of your DEX] x 6)+ [your level] Speed Speed determines how fast you can walk and run. Like Max HP and Max MP, it is the product of a base (unseen) value and a stat modifier — in this case, DEX. [your class's Base Speed] x [your DEX bonus] Class Actual Walk Actual Run
>Casting Speed Casting Speed is how fast you cast spells. All casting speeds are comparable to each other (Casting speed 500 is twice as fast as casting speed 250). 166.5 x [your DEX bonus] Carrying Capacity Carrying capacity is how much you can carry. As you carry more and more, you begin to be penalized. This is represented by a color-change from yellow to orange to red on your carrying capacity bar. For example, at 50% capacity, your HP/MP regeneration rates are slower. 52,000 x [your CON bonus] Physical Attack Damage Roughly speaking, if a strike hits, the damage it inflicts is: [attacker's P.Atk] x 70/ [defender's P.Def] This can be further modified by several factors, including a purely random damage modifier (of about +/- 5%) and of course, whether a critical hit is scored. (Dual Fist and Daggers have the lowest random damage variation. Blunt weapons have the highest variation.) Magical Attack Damage (square root of [attacker's M.Atk/defender's M.Def]) x [skill's Power] x 91 | |||||||||||||||||||||||||||||
| 1.243573 | ||||||||||||||||||||||||||||||