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CHARACTER STATS

Character stats are influenced by your base stats, your level and your equipment. As you gain experience, skills and items, you see these numbers grow, and they help you decide which equipment to use in certain situations.

Listed below are all your stats on the Character window, what contributes to that number, for­mulas for how they're determined and what they mean.

Note that each class also has passive and active skills that can affect their character stats.

Level Modifier is a percentage equal to

[your level-11]

For example, a Level 30 character has a level modifier of +19% (30 - 11), while a Level 1 character has a modifier of -10% (1 - 11).

Max HP and Max MP

These are determined by your class, your level and your CON (for HP) and MEN (for MP). Higher CON and MEN give better HP and MP, but since these base stats rarely change, you'll rarely see the direct effect of these modifiers.

Max HP = [your current base HP] x [your CON bonus] Max MP = [your current base MP] x [your MEN bonus]

P.Atk

P.Atk is an abbreviation for Physical Attack and determines how much damage you will inflict on a player or monster with a P.Def of 64.

[your weapon's P.Atk] x [your level bonus] x [your STR bonus]

P.Def

P.Def is an abbreviation for Physical Defense and determines how much damage your armor can absorb when a player or monster hits you with their weapon.

[your armor's total P.Def] x [your level bonus]

Accuracy

Accuracy affects your hit/miss ratio with your weapon. The higher your accuracy, the better.

([square root of your DEX] x 6)

+ [your level] + [your weapon's Hit Modifier]

Weapon Hit Modifier

Blunts, Dual Fists                                                                                                                                                                                                     +4.75

Bows, Polearms                                                                                                                                                                                                       -3.75

Others (Swords, Daggers, etc.)                                                                                                                                                                               no modifier

Critical

Critical affects your chance of a critical hit. The higher your Critical, the better. While Critical damage is usually double normal damage, skills like Critical Power can increase the multi­plier of a critical hit.

[your DEX bonus] x [your weapon's Critical bonus]

Weapon Critical Bonus

Daggers, Bows                                                                                                                                                                                                         120

Blunts                                                                                                                                                                                                                       40

Others (Dual Fists, Polearms, etc.)                                                                                                                                                                             80

Attack Speed

Attack speed determines how fast you strike with your weapon. Attack Speeds are directly comparable (for example, Attack Speed 500 is twice as fast as Attack Speed 250), with one exception. Bows have a delay period after ever arrow is fired, which basically cuts a bow's Attack Speed in half. To figure a bow's

functional Attack Speed, do just that — divide the displayed number in half.

[your DEX bonus] x [your weapon's Attack Speed]

Weapon Attack Speeds

Daggers                                                                                                                                                                                                                   433

Polearms, 2H Swords, 2H Blunts                                                                                                                                                                             325

Bows (effectively 146)                                                                                                                                                                                              293

Others (Dual Swords, Blunts, etc.)                                                                                                                                                                           379

M.Atk

M.Atk (Magic Attack) helps determine the amount of damage your weapon and a certain spell will do on a player or monster.

[your weapon's M.Atk] x [your level bonus]2 x [your INT bonus]2

M.DEF

M.Def (Magic Defense) determines how much magic damage is absorbed by your accessories.

[your accessories' combined M.Def] x [your level bonus] x [your MEN bonus]

Evasion

The higher your Evasion, the less likely you are to be hit by an attack. Shields can lower your Evasion, but can also partially block hits.

([square root of your DEX] x 6)+ [your level]

Speed

Speed determines how fast you can walk and run. Like Max HP and Max MP, it is the product of a base (unseen) value and a stat modifier — in this case, DEX.

[your class's Base Speed] x [your DEX bonus]

Class                      Actual Walk     Actual Run
Elven Fighter 103 143
Dark Fighter 96 139
Elven Mystic 88 126
Human Fighter 88 126
Dwarven Fighter 87 125
Dark Mystic 87 125
Ore Mystic 72 125
Ore Fighter 74 124
Human Mystic 78 121

>Casting Speed

Casting Speed is how fast you cast spells. All casting speeds are comparable to each other (Casting speed 500 is twice as fast as casting speed 250).

166.5 x [your DEX bonus]

Carrying Capacity

Carrying capacity is how much you can carry. As you carry more and more, you begin to be penalized. This is represented by a color-change from yellow to orange to red on your carrying capacity bar. For example, at 50% capacity, your HP/MP regeneration rates are slower.

52,000 x [your CON bonus]

Physical Attack Damage

Roughly speaking, if a strike hits, the damage it inflicts is:

[attacker's P.Atk] x 70/ [defender's P.Def]

This can be further modified by several factors, including a purely random damage modifier (of about +/- 5%) and of course, whether a critical hit is scored. (Dual Fist and Daggers have the lowest random damage variation. Blunt weapons have the highest variation.)

Magical Attack Damage

(square root of [attacker's M.Atk/defender's M.Def]) x [skill's Power] x 91

 
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